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    Cashern Kiru Mod

    Xan The G
    Xan The G


    Posts : 58
    Points : 81
    Join date : 2018-09-10
    Age : 34

    Cashern Kiru Mod Empty Cashern Kiru Mod

    Post by Xan The G Tue Sep 11, 2018 10:41 am

    Character: Cashern Kiru
    Request: De-aging the character, including edits to age, height, weight, personality and history. Changing the weapon as the weapon change was also apart of his now-removed history. The technique are still the same, but with a different base weapon.
    Changes:

    Age: 17

    [...]

    Height: 5'10
    Weight: 163 lbs
    Hair: He has short length, semi-spiky brown hair.
    Eyes: Kiru has auburn-coloured eyes. His eye sockets are short, soft and concave enough to allow his eyebrows to cast shadows over his eyes.
    Clothing/Accessories: Kiru typically wears a blue, sleeveless gi with a red haramaki and a matching red neck scarf wide enough to mask his lower face. He dons white, ribbed support bands on his forearms and a harness around his shoulder and across his upper chest.
    General Appearance:  Kiru has a slim, muscular build. He has firm, broad, sharp shoulders and a thick neck. His face a little long, as his his complimenting flat, thin but fairly long nose. His facial structure has defined cheekbones. His chin is chiselled and he has a middle-eastern hue.

    Kiru Solo:

    Background

    Personality: Kiru's character is very mellow and has a 'roll-with-the-punches' mentality to the outside world. While he has lived a very sheltered life, he is also very aware of what could be his own naivety and is not surprised or daunted by new things. This also gives him a habit of engaging with thing happening around or to him as if he were a spectator, or a person in the audience would, lacking an emotion or display of empathy one might expect from someone who was emotionally invested. It can seem hard to place how close Kiru to his allies and companions because of how passive and unassuming he is about everything.

    Because Kiru is more interested in learning and understanding, he is patient and passive around awkward or uncomfortable things (and people). He is prone to follow, even if it's not his personal preference or choice... or even if he doesn't think it's a good idea so long as he doesn't think it will bring any lasting harm to those making the decision and other also following it, simply to see and experience what that outcome might be.

    However, this will all change any time Kiru has the opportunity to hunt, or put his hunting skills to the test. His life long dream is to be the greatest hunter in the world, and becomes enthralled and enigmatic when there is even talk of a mythical or fabled beast. When it comes to hunting, Kiru will show his true confidence and boldness, even going as far as to disobey orders or go on a tangent to claim his hunt.

    He's nervous around foreign, older women, sometimes going as far as to avoid looking them in the face and completely changing the way he talks. He is experienced and at home when surviving outdoors in forests, woods and jungles. He naturally swivels chairs to sit down, or uses something make shift for a seat rather than using the darn thing normally, as he feels more comfortable 'making do'. Naturally, he has little fear of monsters or danger to himself in nature as they are presences he is used to and indoctrinated into.

    Hometown: Bushin Village, Shimotsuki Island, East Blue
    History:
    Team Strider:

    Kiru was born in the small island most commonly referred to as Shimotsuki Village, though Kiru himself wasn't born within the village itself. He was born into a village on the outskirts of volcanic planes, to a tribe of hunters who barter with Shimotsuki Village in the way of game and desired goods of the wild and sea which they were known for their skill in hunting and foraging successfully. The tribe was founded on the myth of the their first great ancestor, a journeying hunter who spent his years looking for the ultimate hunter who's final hunt was with the mythical "Bushin" dragon. The fable goes that before the huntsman gave in to his injuries, he managed to fell the monsters, born from the depths of hell, and it's corpse became the volcano in the heart of Shimotsuki Island.

    As the years went on the tribe morphed the ideal of hunting from a way of life to a tradition/work form, passed from generation to generation. While the core principles and skills of hunting were taught to the young, the ancient fighting styles and theology typically lived on in text books and diaries of foregone elders, in lieu of modern technology and progression of society.

    However, there were few that still yearned and had passion for the 'Way of The Hunt', known as Bushin-Ryu. Kiru was one of five such of his generation, who continued passed their adolescence to recieve tutelage in the ancient arts, drawn together by their desire to rekindle the legend of their ancestor. Kiru gained the highest honour bestowed by the clan, which required proof of mastery of Bushin Ryu before the 18th birthday, however he did so all in the shadow of the leading huntsman of their group, Zeku who earned the mastery and attributing red scarf before Kiru. When they had finished their training, the 5 made a pact to leave the village on a life long hunter's voyage, only to return when reached the limit of their skill and ability to hunt, in the expectation one of them would become the greatest hunter in the world. While the others expected for Zeku to be the one to take the mantle without question, Kiru never stopped at any point through their training to try and surpass Zeku, a feature that did not go unnoticed by Zeku. However, Kiru knew that his focus was surpassing not the legend of old, but the budding legend living right in front of him. What he couldn't comprehend was what Zeku was striving to surpass.

    The night before he left the island to start his quest, Zeku confronted Kiru, exclaiming openly that he was going on ahead to be the world's greatest. Kiru didn't understand what he meant, believing that if Zeku claimed the title of world's best then it would be over. Zeku, realising that Kiru did not understand the dark undertone to his words drew his blade and charged at Kiru, forcing Kiru to draw his own blade and defend himself. As the blades clashed, Zeku lowered his mask and looking his clansman dead in the eye and uttered words that wrestled deep within Kiru's sole to this day.

    "This it is for us; Those who are looking for meaning in the next hunt. When that final hunt comes... I'll be waiting." he said, parting and leaving Kiru in silence. The next day, Kiru packed ready to start his own journey, but did so pensively meditating on what Zeku saw Beyond The Hunt.

    Inventory and Abilities

    Combat: Kiru's fighting style is named 'Bushin-Ryu'. The methodology is a win by attrition. Kiru will battle as a predator would it's prey, by disabling and debilitating the enemy target, specifically in the way of any organic, biological tools or weapons (wings, claws, fangs etc) to strip away their strengths before giving the final blow. This attrition is layered by elements of stealth and surprise mixed in as Kiru attempts to stalk and chase his prey.
    Weaponry:

    Cypher - It looks mostly like a broadsword in shape and size, but it's hilt is similar to a tonfa, having a short handle perpendicular to the main grip. The main blade is 48-inches of iron and is classed as a two-handed weapon. Cypher has a red stripe in the centre of the blade and wrapped brown leather on the handles.

    Cypher:

    [...]

    Techniques

    Regular Technique Points: 20
    Used Regular Technique Points: 20
    Special Technique Points: 0
    Used Special Technique Points: 0

    Koku 5
    Type: Offensive
    Range: Melee
    Power: 5
    Stats: -3 Speed (3 posts)
    Description: Kiru will dash into a slide towards his target and swing horizontally as he passes by, to perform a low-profile cut, meant to draw blood from the shins and ankles, slowing the target down temporarily and making it hard to escape.

    Bushin-Sho 5
    Type: Offensive
    Range: Melee
    Power: 5
    Stats: N/A
    Description: Kiru holds Cypher in his left hand by the side hilt and pushes his fist into his target, hilt-first. The technique compacts the power of his punch impact of his into the small, precise area of his hilt while slightly extending his natural reach.

    Vajra 5
    Type: Offensive
    Range: Melee
    Power: 5
    Stats:
    Description: Kiru will dash at his target with his Cypher in hand and perform a spinning slash as he passes by. He extends the blades on the pass as opposed to the front, slashing at the rear of the target.

    Gram 5
    Type: Offensive
    Range: Melee
    Power: 5
    Stats:
    Description: Kiru will dash at his target with his left arm over his shoulder on the side-handle of his Cypher while his right is across his chest holding the main handle. He will swing down and across to diagonally maim his target with a with his signature strike.
    Dante
    Dante
    十一番隊

    十一番隊


    Posts : 176
    Points : 261
    Join date : 2018-08-31

    Cashern Kiru Mod Empty Re: Cashern Kiru Mod

    Post by Dante Tue Sep 11, 2018 10:05 pm

    Approved. please also note on your weapon its material. starting materials are iron.

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